Mostrando postagens com marcador Worldbuilding. Mostrar todas as postagens
Mostrando postagens com marcador Worldbuilding. Mostrar todas as postagens

segunda-feira, 4 de fevereiro de 2019

Dieselpunk(y) Kits and Stuffs

I know this is not about Maeve as i said it would be, but i'm taking a bit to work out the character with my girlfriend, sorry guys. This post will probably be a bit more directly useful than that for you, though...

                         Trenches by Andrew Mironov

I don't usually play or write punk stuff, but recently i have become fascinated with the aesthetics of Dieselpunk and decided to put together a little campaign setting thingy. Maybe i'll play a bit of one shots with it. Also, i do not know half the tropes included in Dieselpunk, i'm just making up stuff based on you know... stuff...

Starting with some character Kits based on the cool Throne of Salt: Mother Stole the Background Kits post we have:

1. Warpriest:
. Submachine gun, Medium Caliber (d8)
. Miasma mask and priest garbs (+1 Guard)
. Rusted Iron Cross (Holy Symbol)
. Spell: Cure Wounds
. Spell: Command Word
. Spell: Heat Metal

2. Thaumaturgist:
. Handgun, Small Caliber (d6)
. Heavy dark robes and Miasma plague mask
(+1 Guard)
. Leather-bound Grimoire
. Spell: Consultation
. Spell: Shatter
. Spell: Featherfall

3. Warmonger:
. Assault Rifle, Large Caliber (d10)
. Bayonet (d8, melee)
. Plate-splitter Pick (d10, melee)
. Grenade (15’ radius, d12)
. Semi-plate and Miasma Iron Helmet (+2 Guard)
. Crowbar
. Shovel

4. Pilot-Engineer:
. Submachine gun, Medium Caliber (d8)
. Knife (d6, melee)
. Heavy Workers Overalls and Miasma Mask (+1 Guard)
. Engineer’s Tools
. Knows how to drive and fix machines (checks are still required)

5. Infiltrator:
. Silenced Handgun, Small Caliber (d6, noiseless)
. Knife (d6, melee)
. Light garbs and nose-mouth miasma mask (+1 guard, +2 on stealth attempts)
. Heat-vision goggles
. Grappling hook

6. Electromancer:
. Handgun, Small Caliber (d6)
. Electro-suit (+1 Guard, immunity to electricity, conductive)
. Spell: Chain Lightning (FD + MND damage to enemies Close together)
. Spell: Levitate (Target levitates for FD min.)


Then, some "Why did you join the Rebellion" kind of table (if you like to fight the system, that is) with some traits:

Why did you join?/Possible trait
1. Home destroyed by the Empire /vengeful
2. Friends in the rebellion /caring
3. A demon tricked you into it /distracted
4. You live or die by the adrenaline /reckless
5. There’s nothing else to live for out there/ nihilist
6. A sign of God/ faithful
7. To pile treasure/ petty
8. Because it was the right thing to do/ idealist
9. I didn’t, I’m just looking for the best deal right now and these guys are ok/ opportunist
10. War is all I’ve ever known/ disciplined

A simple context:

. The Empire won the Great War 20 years ago with the help of demons invoked by occultists of the Great College of Berlin.
. After the war, the gates of Hell remained open to the Mortal Realm, according to the secret pact that was made back then.
. Lots of demons went rogue, while others stood lawful to the empire.
. The gates of Hell also bring to our realm a deadly miasma that painfully mutates body and mind when inhaled. It does not cover the whole world, but there are large areas infected.
. The rebellion is a violent group that does not fit the standards of the Empire. They seek to overthrow it by any means possible. They also seek to destroy the Hell gates opened 20 years ago.


Some "Flavor Tags"...

World War II up scaled tech;
Overly oppressive institutions;
Magic;
Demons & Cults;
Gas Masks (Miasma);
Zeppelins & Tanks, also Airplanes;
Overcoats;
Sweet, sweet leather;
Gratuitous violence;
Bio Engineering;
“Do I smell gasoline?”;
Art Deco in wealthy places;
Near post-apocalypse in oppressed places;
PCs are Badasses;



         

quarta-feira, 30 de janeiro de 2019

Campaign Log - Whispers of the Godless 0.1

So, i'm starting a solo game with my girlfriend soon, and thought it might be a good idea to keep a campaign record in the blog! This one is about context in the world of Osophis.

About the Campaign Itself:

. I will be using the Lion & Dragon system for its grounded wierdy medieval tone that meshes well with the world
. No major starting house rules, but will probably simplify things as i go
. No demihumans (at least not seen by any person alive)
. Campaign will be character driven with focus on exploration and roleplay.
. Probably a pointcrawl

About the World of Osophis:

This campaign happens in a world that lost its old gods a long time ago, when a man now known as The Sophist tricked them into non-existence by presenting a series of arcane-mathematical formulas that supposedly proved that godhood was impossible in the cosmos as it was.

The set of formulas would later be known as "The Profane Equation", even though there is no one alive that knows how to solve them, or even exactly what they were.

Time went on, and, without higher guidance, mankind began to fall apart. Death, war and disease were rampant, and, for a long period, pain was all that people had ever known.

But...

Just about one thousand years ago, humans experienced a new age of faith. In the four cardinal points, four strange beings presented themselves and were proclaimed the new gods of their respective lands, offering their blessings and powers to the ones that truly worship them.

From the North, said to be born from a bloody battle, came the Scarlet God of Flesh, Penitence, Justice and Fire. Now Patron of Galdemore.

From the East, beyond the infinity dunes, came the Mother of Afflictions, the Disease-eater, Goddess of Healing, Fertility and Death. Now Patroness of Xarne.

From the West, floating in the great ocean, came the Queen of Eyes, Goddess of Secrets, Storms, Sorcery and Ruin with her thousand eyeball-servants. Now Patroness and Queen of Katastria.

And, finally, in the south, was found Sziszara, the great Impaled White Serpent, Goddess of Cold, Bodily Functions, Lies, Poisons and Medicine. Now Patroness of Skuldra.

And so, the continent was divided in five parts: the four holy lands, and a great central area undisputed, the place where no gods came from, and also the place where the Profane Equation was proven. These lands are now what people call The Profane Lands, home of the wicked and the accursed.

The Profane Lands, in reality, are enormous and varied, and so is their people. A multitude of cultures exist in the vast territories of this place, from independent farmers' villages, to gypsy caravans, to druidic forest groups. There are lands abundant, there are lands dry. It is a place of opportunity, but also a place of struggle...


Provisory map of Osophis:




















Next post will be about Maeve, the only PC in this campaign!!