segunda-feira, 4 de fevereiro de 2019

Dieselpunk(y) Kits and Stuffs

I know this is not about Maeve as i said it would be, but i'm taking a bit to work out the character with my girlfriend, sorry guys. This post will probably be a bit more directly useful than that for you, though...

                         Trenches by Andrew Mironov

I don't usually play or write punk stuff, but recently i have become fascinated with the aesthetics of Dieselpunk and decided to put together a little campaign setting thingy. Maybe i'll play a bit of one shots with it. Also, i do not know half the tropes included in Dieselpunk, i'm just making up stuff based on you know... stuff...

Starting with some character Kits based on the cool Throne of Salt: Mother Stole the Background Kits post we have:

1. Warpriest:
. Submachine gun, Medium Caliber (d8)
. Miasma mask and priest garbs (+1 Guard)
. Rusted Iron Cross (Holy Symbol)
. Spell: Cure Wounds
. Spell: Command Word
. Spell: Heat Metal

2. Thaumaturgist:
. Handgun, Small Caliber (d6)
. Heavy dark robes and Miasma plague mask
(+1 Guard)
. Leather-bound Grimoire
. Spell: Consultation
. Spell: Shatter
. Spell: Featherfall

3. Warmonger:
. Assault Rifle, Large Caliber (d10)
. Bayonet (d8, melee)
. Plate-splitter Pick (d10, melee)
. Grenade (15’ radius, d12)
. Semi-plate and Miasma Iron Helmet (+2 Guard)
. Crowbar
. Shovel

4. Pilot-Engineer:
. Submachine gun, Medium Caliber (d8)
. Knife (d6, melee)
. Heavy Workers Overalls and Miasma Mask (+1 Guard)
. Engineer’s Tools
. Knows how to drive and fix machines (checks are still required)

5. Infiltrator:
. Silenced Handgun, Small Caliber (d6, noiseless)
. Knife (d6, melee)
. Light garbs and nose-mouth miasma mask (+1 guard, +2 on stealth attempts)
. Heat-vision goggles
. Grappling hook

6. Electromancer:
. Handgun, Small Caliber (d6)
. Electro-suit (+1 Guard, immunity to electricity, conductive)
. Spell: Chain Lightning (FD + MND damage to enemies Close together)
. Spell: Levitate (Target levitates for FD min.)


Then, some "Why did you join the Rebellion" kind of table (if you like to fight the system, that is) with some traits:

Why did you join?/Possible trait
1. Home destroyed by the Empire /vengeful
2. Friends in the rebellion /caring
3. A demon tricked you into it /distracted
4. You live or die by the adrenaline /reckless
5. There’s nothing else to live for out there/ nihilist
6. A sign of God/ faithful
7. To pile treasure/ petty
8. Because it was the right thing to do/ idealist
9. I didn’t, I’m just looking for the best deal right now and these guys are ok/ opportunist
10. War is all I’ve ever known/ disciplined

A simple context:

. The Empire won the Great War 20 years ago with the help of demons invoked by occultists of the Great College of Berlin.
. After the war, the gates of Hell remained open to the Mortal Realm, according to the secret pact that was made back then.
. Lots of demons went rogue, while others stood lawful to the empire.
. The gates of Hell also bring to our realm a deadly miasma that painfully mutates body and mind when inhaled. It does not cover the whole world, but there are large areas infected.
. The rebellion is a violent group that does not fit the standards of the Empire. They seek to overthrow it by any means possible. They also seek to destroy the Hell gates opened 20 years ago.


Some "Flavor Tags"...

World War II up scaled tech;
Overly oppressive institutions;
Magic;
Demons & Cults;
Gas Masks (Miasma);
Zeppelins & Tanks, also Airplanes;
Overcoats;
Sweet, sweet leather;
Gratuitous violence;
Bio Engineering;
“Do I smell gasoline?”;
Art Deco in wealthy places;
Near post-apocalypse in oppressed places;
PCs are Badasses;